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Sea Stars: World Rescue Characters

I was the lead 3D character artist at Sea Stars: World Rescue
Made them with Maya, Zbrush and Painter. Rendered in Blender
Concepts and direction by PopReach.

Some of Dante's blendshapes

Some of Dante's blendshapes

Main playable characters high poly

Main playable characters high poly

Main playable characters low poly and textures

Main playable characters low poly and textures